intermediate

Reversing words of a string with ranges--Marco Arena

A new interpretation of a classical problem:

Reversing words of a string with ranges

by Marco Arena

From the article:

In this post I share the story of a “C++ aha-moment”, hence I use the hashtag #thatsarotate (resumed last Saturday at the Italian C++ Conference 2021 to honor our keynote speaker Sean Parent). Why not sharing your own stories of “C++ aha-moments” adding the same hashtag to your tweets, posts, or whatever? It would be really appreciated...

Quick Q: Overload resolution between object, rvalue reference, const reference

Quick A: the better match is picked, and an error generated if there none.

Recently on SO:

Overload resolution between object, rvalue reference, const reference

As there is only one parameter, the rule is that one of the three viable parameter initializations of that parameter must be a better match than both the other two. When two initializations are compared, either one is better than the other, or neither is better (they are indistinguishable).

Without special rules about direct reference binding, all three initializations mentioned would be indistinguishable (in all three comparisons)...

How to Insert Several Elements in a Vector (With No Memory Errors)--Jonathan Boccara

How do you do it?

How to Insert Several Elements in a Vector (With No Memory Errors)

by Jonathan Boccara

From the article:

Inserting elements in a vector sounds like the most basic use case we can think of when it comes to using collections in C++.

Nevertheless, this is a complex topic in itself, because std::vector offers various ways to insert several elements. Choosing the most appropriate depending on your exact use case allows to write more expressive code. And misusing the interface of std::vector can lead to memory errors.

Let’s navigate the various ways to insert several elements in a vector in a safe way, so that you can choose the one that fits best for your code...

Function Templates - More Details about Explicit Template Arguments and Concepts--Rainer Grimm

The series continue.

Function Templates - More Details about Explicit Template Arguments and Concepts

by Rainer Grimm

From the article:

In the last post "Function Templates", I wrote about the overloading of function templates and automatically deducing the return type of a function template. Today, I dive deeper and specify explicitly the template arguments of a function template and bring concepts into the play...

return first example--Marius Elvert

Clarifying.

return first example

by Marius Elvert

From the article:

It seems my “return first” post was not as enlightening as I had hoped. It was posted on reddit, and while the majority of commenters completely missed the point, it wasn’t really clear for those that did not just read the title. Either way, I am to blame for that – the examples and my reasoning were not very conclusive. So let me try clearing up the confusion with a better example...

12 Different Ways to Filter Containers in Modern C++--Bartlomiej Filipek

Many ways.

12 Different Ways to Filter Containers in Modern C++

by Bartlomiej Filipek

From the article:

Do you know how many ways we can implement a filter function in C++?

While the problem is relatively easy to understand - take a container, copy elements that match a predicate and the return a new container - it’s good to exercise with the Standard Library and check a few ideas. We can also apply some Modern C++ techniques.

Let’s start!

Inheritance Without Pointers--Jonathan Boccara

What do you think?

Inheritance Without Pointers

by Jonathan Boccara

From the article:

Inheritance is a useful but controversial technique in C++. There is even a famous talk by Sean Parent called Inheritance is the base class of evil. So inheritance is not the most popular feature of the C++ community.

Nevertheless, inheritance is useful, and widely used by C++ developers.

What is the problem of inheritance? It has several problems, and one of them is that it forces us to manipulate objects through pointers...

Inlining and Compiler Optimizations--Scott Wolchok

The complicated world of optimisations.

Inlining and Compiler Optimizations

by Scott Wolchok

From the article:

Why is inlining so important in C++? Clearly, it reduces function call overhead: if a function is inlined, there is no need to spend time setting up its arguments, jumping to it, creating a stack frame, and then undoing all that upon returning. More interestingly, though, inlining enables other compiler optimizations. In this article, I will show examples of constant propagation and loop-invariant code motion (LICM). Then, I will explain how inlining enables these optimizations to apply more widely and show an example of the consequences when that doesn’t happen...