GCC 15 is now available, with support for more draft C++26 features

gccegg-65.pngGCC 15 is now available!

Here are some highlights from the release notes' C++ section:

  • C++ Modules have been greatly improved.
  • Compilation time speed ups, e.g. by improving hashing of template specializations.

... and more, see the release notes.

C++26: Removing Language Features -- Sandor Dargo

SANDOR_DARGO_ROUND.JPGC++ is often seen as an ever-growing language, with each new standard introducing powerful features while maintaining backward compatibility. However, C++26 takes a step toward simplification by officially removing deprecated features, including implicit arithmetic conversions for enumerations and direct comparisons of C-style arrays, both of which previously led to unintended behavior.

C++26: Removing Language Features

by Sandor Dargo

From the article:

Probably you all heard that C++ is an ever-growing language - I wrote so many times as well. Each standard indeed comes with a great bunch of highly-anticipated features. At the same time, due to binary compatibility considerations, very few old features are removed. This has several implications:

  • we have probably more than one way to do something
  • the standard keeps growing

This is true, but let’s not forget that each new standard removes some features. In this post, let’s review what are the language features that are removed in C++26 and in a later post, we’ll have a look at the removed library features.

At this point, it’s worth mentioning that a removal from the language usually happens in two steps. First a feature gets deprecated, meaning that its users would face compiler warnings for using deprecated features. As a next step, which in some cases never comes, the compiler support is finally removed.

 

2025 Annual C++ Developer Survey "Lite"

cpp_logo.png

The annual global C++ developer survey is now open. As the name suggests, it's short:

2025 Annual C++ Developer Survey "Lite"

Please take 10 minutes or so to participate! A summary of the results, including aggregated highlights of common answers in the write-in responses, will be posted publicly here on isocpp.org and shared with the C++ standardization committee participants to help inform C++ evolution.

The survey closes in one week.

Thank you for participating and helping to inform our committee and community!

Bjarne Stroustrup on How He Sees C++ Evolving -- David Cassel

27c57b7a-colorized-bjarne_stroustrup_2013-by-victor-zavyalov-icpcnews-creative-commons-via-wikipedia-copy-1024x683.jpgBjarne Stroustrup, creator of C++, is advocating for the adoption of guideline-enforcing profiles to enhance the language's safety and security.

Bjarne Stroustrup on How He Sees C++ Evolving

by David Cassel

From the article:

“I wanted to educate the community at large, and members of WG21 in particular — on my views of C++’s intended direction of evolution,” Bjarne Stroustrup told TNS.

The 74-year-old creator of C++ has spent 40 years of his life watching the growth of the language he designed back in 1985.

To encourage some long-desired features, last month in Communications of the ACM Stroustrup published “21st Century C++“, a 6,300-word article promising to show “key concepts” for modern, type-safe “21st-century C++” to create “C++ on steroids”. For example, in the article Stroustrup highlighted long-standing experiments in approaches like writing safer code with guideline-enforcing profiles. To maintain compatibility with decades of already-written C++ code, “We can’t change the language,” Stroustrup writes. “But we can change the way it is used…”

Yet that evolution isn’t entirely up to him. In a section towards the end, Stroustrup acknowledges WG21, the standardization working group, and how it will inevitably play a role in how much the language can change. 

Details of std::mdspan from C++23 -- Bartlomiej Filipek

right_left_layout.pngIn this article, we’ll see details of std::mdspan, a new view type tailored to multidimensional data. We’ll go through type declaration, creation techniques, and options to customize the internal functionality.

Details of std::mdspan from C++23

by Bartlomiej Filipek

From the article:

In this article, we’ll see details of std::mdspan, a new view type tailored to multidimensional data. We’ll go through type declaration, creation techniques, and options to customize the internal functionality.

Type declaration 

The type is declared in the following way:

template<  
     class T,  
     class Extents,  
     class LayoutPolicy = std::layout_right,  
     class AccessorPolicy = std::default_accessor<T> 
> class mdspan; 

And it has its own header <mdspan>.

The main proposal for this feature can be found at https://wg21.link/P0009

Following the pattern from std::span, we have a few options to create mdspan: with dynamic or static extent.

The key difference is that rather than just one dimension, we can specify multiple. The declaration also gives more options in the form of LayoutPolicy and AccessorPolicy. More on that later.

Video: C++ standardization panel at using std::cpp 2025

In this session at using std::cpp five ISO C++ committee members from 5 different national bodies enjoyed discussing with the audience about the standardization process and the future of C++.

  • Daniela Engert (DIN, Germany)
  • Michael Florian Hava (ASI, Austria).
  • Dietmar Kühl (BSI, UK).
  • Mateusz Pusz (PKN, Poland)
  • J. Daniel Garcia (UNE, Spain).

 

C++26: No More UB in Lexing -- Sandor Dargo

SANDOR_DARGO_ROUND.JPGUndefined behavior in C++ is a well-known source of headaches for developers, but surprisingly, even the lexing process contained cases of it—until now. Thanks to P2621R3 by Corentin Jabot, unterminated strings, macro-generated universal character names, and spliced UCNs are now formally defined, aligning the standard with real-world compiler behavior.

C++26: No More UB in Lexing

by Sandor Dargo

From the article:

If you ever used C++, for sure you had to face undefined behaviour. Even though it gives extra freedom for implementers, it’s dreaded by developers as it may cause havoc in your systems and it’s better to avoid it if possible.

Surprisingly, even the lexing process in C++ can result in undefined behaviour. Thanks to Corentin Jabot’s work and his P2621R3 that won’t be the case anymore. As it was accepted as a defect report starting from C++98, in fact, you benefit from this already if you use a new enough compiler.

Truth be told, compilers didn’t do any dangerous. They handled the below cases safely and deterministically. So this change is really about updating the standard and matching implementers’ work.

Let’s quickly see the three cases.

Unterminated strings

     // unterminated string used to be UB
     const char * foo = "

Who would have thought that an unterminated string or a character was UB?! Despite the permissive standard, all major compilers identified it as ill-formed. From now on, even the standard says so.
 

On Trying to Log an Exception as it Leaves your Scope -- Raymond Chen

RaymondChen_5in-150x150.jpgA customer attempted to log exceptions using a scope_exit handler, expecting it to capture and process exceptions during unwinding. However, they encountered crashes because ResultFromCaughtException requires an actively caught exception, which isn’t available during unwinding—leading to an unexpected termination.

On Trying to Log an Exception as it Leaves your Scope

by Raymond Chen

From the article:

A customer wanted to log exceptions that emerged from a function, so they used the WIL scope_exit object to specify a block of code to run during exception unwinding.

void DoSomething()
{
    auto logException = wil::scope_exit([&] {
        Log("DoSomething failed",
            wil::ResultFromCaughtException());
    });

    ⟦ do stuff that might throw exceptions ⟧

    // made it to the end - cancel the logging
    logException.release();
}

They found, however, that instead of logging the exception, the code in the scope_exit was crashing.

They debugged into the Result­From­Caught­Exception function, which eventually reaches something like this:

try
{
    throw;
}
catch (⟦ blah blah ⟧)
{
    ⟦ blah blah ⟧
}
catch (⟦ blah blah ⟧)
{
    ⟦ blah blah ⟧
}
catch (...)
{
    ⟦ blah blah ⟧
}

The idea is that the code rethrows the exception, then tries to catch it in various ways, and when it is successful, it uses the caught object to calculate a result code.