PVS-Studio 7.33: SN-DBS support
PVS-Studio 7.33 has been released. Check out the latest features, including SN-DBS support, C# user annotations, and other exciting updates! See more details in this note.
PVS-Studio 7.33: SN-DBS support
by Valerii Filatov
From the article:
To enhance the integration of PVS-Studio with Unreal Engine, we've introduced support for SN-DBS, a distributed build system. These changes apply to Unreal Engine 5.5. Learn more about using PVS-Studio with Unreal Engine in the documentation.

In C++20, the standard library introduced new synchronization primitives: std::latch and std::barrier. These are the utilities designed to coordinate between concurrent threads.
When you transition from older C++ standards like C++11 or C++14 to the latest C++17 and C++20 it can be a tough journey. It's essential for writing clean and easy-to-maintain code, but many developers find the process challenging.