SObjectizer Tales – 17. Limiting message flow--Marco Arena
A new episode of the series about SObjectizer and message passing:
SObjectizer Tales – 17. Limiting message flow
by Marco Arena
From the article:
In this episode we implement strategies within agents to effectively control and manage message flow.

In this post, we'll dive into implementing this technique in C++17 and then explore how it evolves with the application of C++20 concepts to the code. The goal is to simplify the code by eliminating the need for cumbersome constructs like enable_if and introduce further improvements in C++23.
A new episode of the series about SObjectizer and message passing:
In the world of C++, the concept of object lifetime and 