C++26: Structured Bindings in Conditions -- Sandor Dargo

SANDOR_DARGO_ROUND.JPGStructured bindings in conditions may look like a small syntax sugar, but they let us write much more expressive conditional logic. By allowing decomposition and condition checking to live side by side, C++26 reduces boilerplate, improves locality, and better supports modern result types that bundle status and data together. This is a pragmatic, well-integrated evolution of a feature that has already proven its value since C++17.

C++26: Structured Bindings in Conditions

by Sandor Dargo

From the article:

Structured bindings were introduced in C++17 as an alternative way of declaring variables. They allow you to decompose an object into a set of named variables, where the collection of those bindings conceptually represents the original object as a whole.

// https://godbolt.org/z/97GaMajMP

#include <cassert> #include <string> 
struct MyStruct {
    int num;
    std::string text;

    bool operator==(const MyStruct&) const noexcept = default;
};

MyStruct foo() {
    return {42, "let's go"};
}

int main() {
    const auto& [n, t] = foo();
    MyStruct ms{n, t};
    assert(ms == foo());
    return 0;
}

Add a Comment

Comments are closed.

Comments (0)

There are currently no comments on this entry.