Well-illustrated, and well-illustrated, gems:
C++ for Games: Performance, Allocations and Data Locality
by Sergey Ignatchenko
From the draft chapter:
One further thing to keep in mind with regards to 90-10 (or 70-30) rule is that even if only performance of 10% of the code matters, the rest of the code can still affect performance of critical 10% in a Pretty Bad Way :-( ...
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