Building Portable Games in C++—Guy Kogus

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Building Portable Games in C++

By Guy Kogus

The cocos-2d-x open source framework can be used to build games, apps, and other interactive software in C++. Here's a hands-on guide to using it to write and port games.

From the article:

Our game, Ready Steady Bang, was written using cocos2d-iphone, which we were considering using for our next game, Ready Steady Play. Then I remembered the C++ gaming framework cocos2d-x and its promise of cross-platform compilation.

In this article, I break down how I developed the Ready Steady Play game using cocos2d-x and discuss the porting travails of moving the final code from iOS to Android and Windows Phone 8. I used v2.2.x of cocos-2dx, but most of this text should be applicable for v3.x...

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