Using RAII to remedy defect where not all code paths performed required exit actions -- Raymond Chen
A missing DismissUI() call on one code path led to a subtle bug—but rather than patching it with more try/catch and return logic, there’s a cleaner C++ solution. This article shows how to use RAII and wil::scope_exit to guarantee cleanup across all code paths, even in asynchronous callbacks.
Using RAII to remedy a defect where not all code paths performed required exit actions
by Raymond Chen
From the article:
A team asked me to review their pull request that fixed a bug that was caused by failing to perform some required action along all code paths. Here’s a simplified sketch:
void MySpecialFeature::OnButtonClick() { try { auto file = PickFile(); if (!file) { DismissUI(); return; } if (ConfirmAction()) { if (m_useAlgorithm1) { // StartAlgorithm1 invokes the lambda when finished. StartAlgorithm1(file, [self = shared_from_this()] { self->DismissUI(); }); } else { RunAlgorithm2(file); DismissUI(); } } else { // this block was missing DismissUI(); } } catch (...) { DismissUI(); } }

In this final part of the tuple-iteration mini-series, we move beyond C++20 and C++23 techniques to explore how C++26 finally brings first-class language support for compile-time iteration. With structured binding packs (P1061) and expansion statements (P1306), what once required clever template tricks can now be written in clean, expressive, modern C++.
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Modern C++ offers elegant abstractions like std::ranges that promise cleaner, more expressive code without sacrificing speed. Yet, as with many abstractions, real-world performance can tell a more nuanced story—one that every engineer should verify through careful benchmarking.